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						<channel>
							<title>Besome Games RSS</title>
							<link>http://www.besomegames.com/dev-blog/</link>
							<description>Read my postings about the development of Besome Games and my projects. Updated frequently, this is the main source of news.</description>
							<language>en-us</language><item>
						 <title>Items Galore</title>
						 <link>http://www.besomegames.com/dev-blog/2013/05/items-galore/</link>
						 <description><![CDATA[Items have been moved over to the new "Known" system. All Packets now work on an Event System, as opposed to being processed every tick. Information is now exchanged on a need-to-know basis. Once you learn about something there is no network activity until something changes. Update packets are now much more specific and unique information is only transferred once. I'd like to have no less then 500 people per server but the goal is to have a few thousand. This new system bumped me up a few hundred players I'm sure.]]></description>
					 </item><item>
						 <title>Better, Faster, Stronger</title>
						 <link>http://www.besomegames.com/dev-blog/2013/05/better-faster-stronger/</link>
						 <description><![CDATA[All was well until I ran a test session to record Video Update 5 to demonstrate the item system. With only ~50 items on screen and four players we were reaching 2000ms ping times! What a load of shit!]]></description>
					 </item><item>
						 <title>Resource Editor Gets Item Support</title>
						 <link>http://www.besomegames.com/dev-blog/2013/04/resource-editor-gets-item-support/</link>
						 <description><![CDATA[Adding items into Noble's Land has been the main priority as of late. Before I could get started I had to make some firm design decisions about player progression. Items range from equipment to furniture. Adding new land and items couldn't be easier, players will appreciate the speed of content updates during Beta phases. After adding a few more item types to the editor it will be off to the client and server to load and display these bad boys.]]></description>
					 </item><item>
						 <title>Alpha 0.3 Release Video</title>
						 <link>http://www.besomegames.com/dev-blog/2013/04/alpha-0-3-release-video/</link>
						 <description><![CDATA[Thanks to everyone who participated in a successfull and helpfull test. I had a blast showing you where the game currently is, and I hope I gave you some excitement for things to come. I look forward to Alpha 0.4, I hope you all do aswell.]]></description>
					 </item><item>
						 <title>Alpha 0.3 Testing NOW LIVE April 5th-7th</title>
						 <link>http://www.besomegames.com/dev-blog/2013/04/alpha-0-3-testing-live/</link>
						 <description><![CDATA[This weekend Noble's Land Alpha 0.3 testing is live. No registration required, just download the launcher and go. Please report any bugs or submit any feedback as you try out the game, any and all input helps.]]></description>
					 </item><item>
						 <title>Alpha 0.3 Testing going LIVE April 5th</title>
						 <link>http://www.besomegames.com/dev-blog/2013/04/alpha-0-3-testing-april-5th/</link>
						 <description><![CDATA['m going to do the Alpha 0.3 release and test this coming weekend, starting Friday, April 5th. This will be an open test, there is no need to apply. You will simply have to download the Launcher/Updater from NoblesLand.com. I'd ask that you please register for the Forums after you try the game out and post any bugs, suggestions, or random thoughts about the game. Feedback of any kind is exciting and greatly appreciated.]]></description>
					 </item><item>
						 <title>Target Selection</title>
						 <link>http://www.besomegames.com/dev-blog/2013/03/target-selection/</link>
						 <description><![CDATA[Quick preview of the upcoming Video Update 5]]></description>
					 </item><item>
						 <title>Launcher 0.1</title>
						 <link>http://www.besomegames.com/dev-blog/2013/02/Launcher-0-1/</link>
						 <description><![CDATA[To make testing with others easier I've been working on the Noble's Land Launcher. When the Launcher first runs it will get an XML file from noblesland.com that lists all the files for the game as well as their sizes and sha256. It will check if the file exists, compare sizes, then finally compare sha256 to ensure all files are current and up to date. I also threw in the functionality to remove files, so that vapor files don't build up over time.]]></description>
					 </item><item>
						 <title>Video Update 5 Preview</title>
						 <link>http://www.besomegames.com/dev-blog/2013/02/video-update-5-preview/</link>
						 <description><![CDATA[Quick preview of the upcoming Video Update 5]]></description>
					 </item><item>
						 <title>Rounding Out</title>
						 <link>http://www.besomegames.com/dev-blog/2013/02/rounding-out/</link>
						 <description><![CDATA[Trying to round out the experience, I'd say it's feature complete for now. I'm going to move onto mouse interaction. This will open the door for interactive map objects, usable and equip-able items, and player combat.]]></description>
					 </item><item>
						 <title>Noble's Land Alpha 0.2</title>
						 <link>http://www.besomegames.com/dev-blog/2013/01/alpha-0.2/</link>
						 <description><![CDATA[I tested the game with others tonight so let's stamp it Alpha 0.2 and start on 0.3. These are the first shared footsteps of Noble's Land. Testing will be sporadic from here on out, I'll put registration on the site within the next few days so I have emails the next time I decided need people. I'm going to add the fifth cog into this and start on a game launcher so that you can configure graphics settings before launch and auto update the game.]]></description>
					 </item><item>
						 <title>Noble's Land - Video Update 4 - 1/19/13</title>
						 <link>http://www.besomegames.com/dev-blog/2013/01/video-update-4/</link>
						 <description><![CDATA[I'm still getting used to publicly speaking about the game, I figure it's best to practice now so that I'll be good by the time the videos start to get real interesting. ]]></description>
					 </item><item>
						 <title>Delayed</title>
						 <link>http://www.besomegames.com/dev-blog/2013/01/delayed/</link>
						 <description><![CDATA[Instead of rushing the next update video I decided to postpone the update until this weekend. I have some cool features I want to finish, as well as some changes I need to make to the editors to compensate new features. I thought I should let people know.]]></description>
					 </item><item>
						 <title>Video Update 4 Preview</title>
						 <link>http://www.besomegames.com/dev-blog/2013/01/video-update-4-preview/</link>
						 <description><![CDATA[Quick preview of tomorrow's Video Update 4]]></description>
					 </item><item>
						 <title>Social Sweep</title>
						 <link>http://www.besomegames.com/dev-blog/2013/01/social-sweep/</link>
						 <description><![CDATA[Getting back into the swing of things from my holiday break. I spent the day going over all of the social media websites for Besome Games and Noble's Land. Feel free to check them out by using the social media links on the menu.]]></description>
					 </item><item>
						 <title>Forests and Roads</title>
						 <link>http://www.besomegames.com/dev-blog/2012/12/forests-and-roads/</link>
						 <description><![CDATA[Working on the never ending list of World Chunks that will be needed to make up the world. Here's a quick look at the lastest addition, roads and forest.]]></description>
					 </item><item>
						 <title>Homepage Content</title>
						 <link>http://www.besomegames.com/dev-blog/2012/12/homepage-content/</link>
						 <description><![CDATA[On Friday the 14th, when I posted Video Update 3 noblesland.com got more unique views then every day before that combined. If eyes are on the website now I have to get some content in there. This is the first step, getting the homepage set up. Got your download, video, screenshots, main features, and a brief description front and center.]]></description>
					 </item><item>
						 <title>Noble's Land - Video Update 3  - 12/14/12</title>
						 <link>http://www.besomegames.com/dev-blog/2012/12/video-update-3/</link>
						 <description><![CDATA[I've been focusing on the map system as of late. A big part of the game will be moving around so it deserves a lot of attention.
]]></description>
					 </item><item>
						 <title>Noble's Land - Video Update 2  - 12/01/12</title>
						 <link>http://www.besomegames.com/dev-blog/2012/11/video-update-2/</link>
						 <description><![CDATA[This video demonstrates the first steps taken in game. The world map is made from smaller maps called World Chunks. A World Chunk is 16x16 tiles in size and the world map is 256x256 World Chunks resulting in a 16,777,216 tile map. ]]></description>
					 </item><item>
						 <title>Character Creation and Chemists</title>
						 <link>http://www.besomegames.com/dev-blog/2012/11/character-creation-and-chemists/</link>
						 <description><![CDATA[Just a quick picture update, I'll be doing a full video update in a few days in preparation of Screenshot Saturday on /r/gamedev.]]></description>
					 </item><item>
						 <title>Video Update 1 - 11/07/2012</title>
						 <link>http://www.besomegames.com/dev-blog/2012/11/video-update-1/</link>
						 <description><![CDATA[Now that a good majority of the base work for both the game and the tools are done I am going to start doing video updates to show off progress on the project as I go. This first video update contains three videos.]]></description>
					 </item><item>
						 <title>Millions of Tiles</title>
						 <link>http://www.besomegames.com/dev-blog/2012/10/millions-of-tiles/</link>
						 <description><![CDATA[Noble's Land is huge. 16,777,216 million tiles huge to be exact. One of my goals has been to have both a giant and continuous world, both of which I have gladly made possible.]]></description>
					 </item><item>
						 <title>Accidental Function Removal</title>
						 <link>http://www.besomegames.com/dev-blog/2012/10/accidental-function-removal/</link>
						 <description><![CDATA[When modifying the forum template I removed a line that was necessary to update view counts for threads]]></description>
					 </item><item>
						 <title>Post Discussions</title>
						 <link>http://www.besomegames.com/dev-blog/2012/10/post-discussions/</link>
						 <description><![CDATA[I have it set up now so that each Developer Blog post will have its own thread on the forums. Makes more sense then creating my own comment system.]]></description>
					 </item><item>
						 <title>1920x1080</title>
						 <link>http://www.besomegames.com/dev-blog/2012/10/1920x1080/</link>
						 <description><![CDATA[Although Noble&#39;s Land looks ancient, it is designed at 1920x1080. ]]></description>
					 </item><item>
						 <title>Pretty Picture Gallery</title>
						 <link>http://www.besomegames.com/dev-blog/2012/10/pretty-picture-gallery/</link>
						 <description><![CDATA[I added the gallery feature to BesomeCMS.]]></description>
					 </item><item>
						 <title>Making Pretty Websites</title>
						 <link>http://www.besomegames.com/dev-blog/2012/09/making-pretty-websites/</link>
						 <description><![CDATA[]]></description>
					 </item><item>
						 <title>One Down</title>
						 <link>http://www.besomegames.com/dev-blog/2012/08/one-down/</link>
						 <description><![CDATA[Finally added some content to the homepage. I hate having empty pages and that one was eating at me pretty bad. ]]></description>
					 </item><item>
						 <title>A look at new GUI elements</title>
						 <link>http://www.besomegames.com/dev-blog/2012/08/a-look-at-new-gui-elements/</link>
						 <description><![CDATA[A look at the new GUI elements in Alpha 0.2]]></description>
					 </item><item>
						 <title>Quick Picture Update</title>
						 <link>http://www.besomegames.com/dev-blog/2012/06/quick-picture-update/</link>
						 <description><![CDATA[An image of the upcoming Alpha 0.2]]></description>
					 </item><item>
						 <title>More Color</title>
						 <link>http://www.besomegames.com/dev-blog/2012/06/more-color/</link>
						 <description><![CDATA[Loving the new rotating header on the website.]]></description>
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